Archive for the ‘Warden’ Category

The Crowd Control of LOTRO

September 30, 2014

This blog post will be slightly different from my previous entries. In this post I will do my best to explain the different types of Crowd Control found in Lord of the Rings Online.

Daze
The Daze is probably the most common type of CC used in group content. A Daze freezes a mob in place, and makes them unable to perform any action. Daze skills in the game have a duration from a few seconds up to 30 seconds. Some classes can keep single mobs perma-dazed, as it does not trigger any immunity at the end of its duration.
Damage will however break a daze, so be careful with the AoE.

Stun
The Stun behaves almost exactly like the Daze, the exception being that a Stun is not broken by damage. Therefore, Stun skills in the game usually have a much shorter duration than Daze skills. A Stun will also trigger immunity at the end of its duration, where the mob cannot be either Stunned or Dazed for a few seconds.
Some classes’ Stun skills will also trigger a Fellowship Manuevre.

Root
A Root will, as the name suggests, root a mob in place. The mob will still be able to perform actions, and most mobs will ignore the aggro table if rooted. Any player coming within range of the Rooted mobs will be attacked, regardless of aggro. Rooting ranged mobs serves no purpose unless Line of Sight is also broken.
Roots are typically broken from damage being done to the mob, although there can be skills with only a certain percentage chance of being broken on damage. Monster Player Wargs, and some types of mobs in the game have the ability to perma-root players. To break the perma root the mob usually needs to be interrupted or Dazed/Stunned.

Fear
Fears send a mob fleeing, and renders them unable to perform any action. While Fears can be good for temporary CC, i.e. getting a mob off a healer, it can also become quite chaotic if you send multiple mobs running in fear, and can complicate aggro pickup for tanks. Fears are broken by damage.
Players, or Monster Players, in PvP can be feared, but will still be able to move around freely, but will be uncapable of performing any actions.

If you feel I missed something, or feel I’ve got something wrong, please post a comment!

5½ Years of screenshots

July 13, 2014

So thanks to CSTM’s facebook page, I found this, a collection of screenshots from Lotro, all the way back from early beta.

I started playing Lotro in January 2009, and has since then managed to snap almost 1000 screenshots. I recently went through all my old computers/harddrives, to make sure none of my old screenshots would get lost.

So why not share a bunch of them?

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2009-11-20 – The very first screenshot I found, may very well have been the first I took. My hunter posing in Evendim

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2009-11-22 – Oh, that old place! Probably the first time I ventured in there

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2009-12-12 – Planning raids and smoking pipes in the Kinhsip house

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2010-01-06 – My captain has found his look-a-like!

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2010-01-17 – All dressed up and nowhere to go!

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2010-09-12 – DN, low resolution and lots on the screen.

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2010-11-02 – Crowded auctioneer in 21st hall

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010-12-05 – School, or is it Library? Never could keep those two apart

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2010-12-05 – The Kinship ventures in to BG (yes we wiped)

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2010-12-07 – Looking pretty alive and kicking to me…

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2011-01-13 – The old character panel

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2011-01-25 – Wait, what?

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2011-03-06 – Statue posing in Evendim

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2011-05-07 – Bug reporting. That map skill doesn’t know where to send me

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2011-06-08 – The good old “Tap em’ on the skull” skill

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2011-09-10 – Warden posing in Evendim

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2011-11-06 – Draigoch downed by the Kinship!

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2012-02-14 – Hobbit on top of the world!

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2012-02-20 – Saruman down!

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2012-04-21 – My Reaver gets R8!

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2012-05-06 – Draigoch 7-manned by the Kinship

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2012-06-29 – Soo, any cappy available?

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2010-07-09 – Saruman (T1) 6-manned by the Kinship. Video HERE

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2012-07-26 – Nice even numbers on my kills there

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2012-09-10 – BEHIND YOU!!!

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2012-09-18 – Yeah…

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2012-10-21 – You simply cannot have too much Tactical Mitigation… Or perhaps that’s just a tad too much…

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2012-11-24 – /Played time @ lvl 75…

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2012-11-24 – …and @ lvl 85. Got to love them tasks!

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2012-12-06 – Yeah… Wouldn’t want to stand out would we?

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2012-12-07 – 1 Infamy away…

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2013-02-18 – Beta testing the Erebor instance cluster

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2013-02-22 – He was indeed… (Guardian levelling)

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2012-02-25 – More Erebor beta testing

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2013-03-15 – Tanking Battle for Erebor on my Warden

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2013-04-01 – My Reaver takes an involuntary flight through Ettenmoors

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2013-04-06 – I may have to repair before our next try…

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2013-05-11 – Archet, with minimal housing. Ended up here after falling through the map.

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2013-05-18 – Bear, bunny, horse, man

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2013-05-19 – Getting a bit rude after going through the epic on all my alts (hint:chatbox)

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2013-06-08 – Rank 9 and 12k kills!

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2013-06-17 – BfE T2C attempt

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2013-06-20 – Not all creeps are evil!

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2013-09-05 – Memorial walk for Odesius #1

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2013-09-05 – #2

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2013-09-07 – Beta testing Helms Deep #1

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2013-09-07 – #2, nice map 😛

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2013-09-07 – #3, Hels Deep itself

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2013-09-08 – #4, The World builders never disappoint!

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2013-09-08 – #5

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2013-09-30 – Meanwhile back on Live, the floors seem to be missing…

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2013-10-06 – And also walls…

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2013-11-02 – Defiler raid (and one Black-Arrow)

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2013-11-03 – Grodris duo

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2013-12-07 – Big Battles / Epic Battles / The Battle for Helms Deep

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2013-12-23 – No, that would never work…

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2014-01-01 – A new year begins in Ettenmoors!

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2014-01-18 – Rank 12, bunny-ears time!

 

 

 

Helms Deep NDA dropped

November 4, 2013

I’ve been quiet for quite some time now, but there’s been a good reason for it.

I’ve been in the Helms Deep Beta since Beta1, and simply didn’t want to risk breaking the NDA by mistake. But today the NDA has been dropped, and I think it’s time I give my view on what can be expected Nov 18 when HD rolls out.

Class revamp
It’s been known for quite some time now that there would be a major class revamp with Helms Deep. I completely understand the reason why the decision to revamp the classes this way was made, but I can tell you that I am very, very dissapointed in the way it’s been done.
You will not recognize your class anymore.
Hybrid builds will barely exist
Many of your skills will be gone.

I’ve played this game for almost five years now, and in that time I have gotten to know, and learned to love, the classes in this game. I love the way I have a massive array of skills to choose from, and the fact that I have had the option to choose exactly what traits I’ve wanted. And I would actually say that this is what really sets Lotro apart from many other MMO’s.

The problem with this system is that while this was all well and balanced at 60, or even 65, it has now become evident that most classes are actually very overpowered. Just take a look at the champion, they have 2 big bubbles, a full morale heal, massive single target and AOE dps. It’s going to be really difficult to create challenging endgame content when all classes are basically godmode. So under normal circumstances, I would actually be ok with this change, because even if it’s poorly implemented (which it unfortunately is), it’s something that needed to happen sooner or later.

But if the reason for the changes to the classes were to enable the developers to once again create challenging content for the players, why is there no such endgame coming with Helms Deep?

Because noone in their right mind will be able to call the Epic Battles and endgame. First of all, you can start them at level 10, so what’s the point of raising the level cap to 95 in the first place? There is no new endgame that actually requires you to be at the level cap, and there’s no such endgame in sight either, as Turbine have stated that the Epic Battles is the only group content planned for HD.

The only reason I see to level up to 95 would be to experience the old scaled content with the nine new classes we get with this expansion, it’s just a shame I won’t ever get to try them again with the nine old classes, because they are gone forever.

How Turbine could go forward with these changes after the uproar among beta testers from day one is beyond me, and it really proves that Turbine has completely stopped listening to a major part of their players.

I’m sure there will be a major boost in player numbers when HD goes live, there always is when a new expansion comes. But that boost will pale in comparison to the drop of players we will see within a few months of the release. Turbine has already gotten rid of a large chunk of raiders and PvP’ers, and now the axe comes down hard on those who have endured the hard times of horrible RoR lair-raids and massive lag in Etten in the hopes of brighter times ahead. But instead of actually fixing what is broken in the game they throw more things noone asked for at us.

I have not bought HD, and have no intention of doing so, paying that much for another 3 books of the epic quest line and a few glorifed skirmishes is something I wont do. I will probably play for quite some time yet as no other (released) game has really caught my interest, but I think that I will probably spend most of my time creep side until the day it’s time for me to find another game.

Flight to the Lonely Mountain

July 24, 2013

As promised todays post will be about Flight to the lonely Mountain. This is probably one of the most hated raids in Lotro history, and there are several reasons for it. For starters it’s a lair raid, just like the other Erebor raids, and they are generally disliked (Watcher would probably be the exception). But not only is it a lair raid, but there’s also no real boss, just trash mobs, and in general that just gives it the feel of one of the regular quest instances where you guard against attacking enemies (but without any NPC’s helping you). Flight also got of on a bad start, and was taken down almost immediately after release due to bugs in it. It stayed down for quite some time upsetting a lot of people not being able to complete their deeds. It also meant that the raiding kinships couldn’t even start their T2C attempts.

Another thing that makes this raid unlikeable is probably the huge differance in difficulty on T1/T2/C. This raid is probably the easiest raid out there on T1, where you just have to stack a few champs on the spawn point to aoe everything down, but becomes quite a tricky raid on T2, where you have to keep mobs alive, place the groups correctly and above all DPS the right targets in the right order. On T2C this might just be one of the toughest raids in the game, it has after all not been completed by anybody yet. If this is because of the difficulty, or because there’s less dedicated raiders now could be discussed, but I know that there is top raiding kinships that did try it for a long time without success.

What amazes me is that many of the raiding kinships have now stopped trying. I could understand it if T2C had actually been beaten by someone, but right now world first can still be claimed.

I’m not in a raiding kinship myself, but I raid on a regular basis with another kinship, and even after our many, many tries, we have not given up. There is individual players that has, but we still manage (if barely) to get people to still run it. The problem we have right now, is that we never have the same people, if we could have the same 12 every try, we would probably be a lot closer to completing it than we are now. The kinship I raid with cannot get people enough by itself to run it, so there’s where I, and some others, come in, but every single time we actually have to PuG the last 1-3 spots. That means that the whole fight, and tactics, must be explained once again, stealing time from actually being in there doing our stuff. We tried a brand new tactic last Friday and Sunday, and it seems really promising. Hopefully we’ll get some more time testing it this Friday.

The thing I would like to see is that the kinships that stopped trying it would post their strategies on the official forums. Since they no longer benefit from any of that information themselves anymore, it could be a nice thing to let other people (that are still trying) take part of their tactics, and perhaps above all, why they didn’t work. I could understand if kinships still trying it would keep their mouths shut, since you wouldn’t want to give away the world first to someone else by giving them the last piece of the puzzle, but if you don’t even have any intentions of trying it anymore, please share!

It would really suck if this raid wasn’t completed before Helms Deep arrive.

A Warden in the Moors

January 13, 2011

I’ll be honest, I haven’t been much in Ettemoors. My Hunter has been there some time, but mostly as a supporting role in a raid. Tracking nasty wargs and trying my best too shoot from a distance. So when my PVP weapons on my Warden had finally reached a decent level (enough to max out my Careful Step duration & Javelin toss range) i went out there.

PVP with a Warden is very very different from a Hunter. First of all, there’s the incoming damage, not only does my Warden have 30-40% more morale than my hunter, but also some awesome Block/Evade/Parry rating (esp with Shield Mastery up). And dealing damage is quite different too, first of all the Warden has the super awesome Careful Step+Ambush combo which means that you can basically get the creep down to 50% morale before it can start doing damage itself. And with the Javelin toss range maxed out, the range is only slightly shorter than a Hunters range. Soloing is not only possible with a Warden, but also quite fun, with a Hunter (atleast for me) it was neither. But also grouping with a Warden is more fun. It’s lovely to be the one knocking down an enemy with Ambush, and see the rest of the raid finish it off.

Coming into melee range is quite different. You need to know exactly where your two-gambit icons are, one mistake building a gambit in the Moors will very likely end badly, there’s just not enough time to start over. My meele PVP weapon doesn’t deal very much damage yet either (Javelin toss range felt a whole lot more important to get up to max).

On a final note, I got my last piece in the Spear-Shaker set for my Warden yesterday. It’s nice to finally have 150 radiance, and that Recklessness set bonus will be awesome in PVP.

Waiting for F2P and Warden tanking

November 2, 2010

Finally! The European servers are now down for maintenance and we are getting F2P!

My Warden has now hit 59 which means that he can actually be of some use in the Moria instances. And yesterday I did my first “real” tanking with my Warden. We did a GS HM run and i got to tank Igash (while our guardian took care of the Devoted and his archers). I must say that i enjoyed it quite a bit!

I’ve studied tanking with a Warden a lot by reading on the web, mostly other blogs. Because of this I knew pretty much what to expect. I expected some trouble getting initial aggro, but that holding aggro once i got it would be no problem. Both these things were true.

Being used to playing a Hunter in the six man instances and raids, it was quite the opposite being a tank. Normally, with the Hunter, I do anything i can to not get aggro, which can get quite boring when all you want is to see really large yellow numbers. It was definitely more satisfying being a tank, where you don’t have to hold back, you just have to go nuts! Thankfully, I also had a lvl 65 Healer keeping me alive, making it a bit easier than it really should be.

Silence from Codemasters & Warden levling

September 30, 2010

The silence from Codemasters is deafening right now. There is a thread now 193 pages long in the EU forums, mostly containing very upset players. The most upsetting thing is not the delay in itself, but the lack of communication from Codemasters, which has lead to a number of different theories on why there is a delay in the first place. Since I am a subscriber, and will let my account just roll into VIP when (if?) F2P comes, i don’t really care that much about the delay. Sure, it would be nice to see the new area, but it’ll come eventually anyway. We did get the welcome back week, at least until recently, and that gave me the perfect opportunity to power-level my Warden.

The Warden class is really cool to play, for several reasons. First of all, there’s a lot of gambits, and even if they can be hard to remember at times, it’s a fun way to test out different ways to play. All the self-healing and morale-leeching gambits really help when taking on high-morale bosses, and the DPS on the spear-gambits actually isn’t that bad. Sure, a Warden can’t keep up with the traditional DPS-classes when it comes to DPS, but for a tank, it’s outstanding. I have now hit 44 on my Warden, and I’m planning on moving into Eregion very soon, first of all to collect the last pages for my book-deeds, but also to get ready for Moria.

On my journey to level 44 I’ve had a lot of help from different places around the web. The obvious ones are the Lore-book and the Lotro Wiki. For deeds/traits/virtues I’ve spent a fair bit of time at mmorsel’s Virtue Finder and the Virtues page at BurgZerg. But most important of all i think would be docholiday’s excellent Warden-blog.

Back again!

August 11, 2010

Ok, so I’m back again. I’ve had a long break from LOTRO now, but started playing again a couple of days ago. It’s funny with LOTRO, as soon as you enter middle-earth you remember what made you start playing it. It’s simply amazing.

I’m probably gonna put a lot of time into my warden, it’s a fun class to play, but not an easy class. I also started a new char, another Hunter. With my Man/Hunter at 65 I felt the need to start all over with a new one. This time I know from the start what i need, and what I can be without. It’s an Elf/Hunter this time, and I will do everything I can to max that DPS out.