Archive for the ‘PvP’ Category

The Crowd Control of LOTRO

September 30, 2014

This blog post will be slightly different from my previous entries. In this post I will do my best to explain the different types of Crowd Control found in Lord of the Rings Online.

Daze
The Daze is probably the most common type of CC used in group content. A Daze freezes a mob in place, and makes them unable to perform any action. Daze skills in the game have a duration from a few seconds up to 30 seconds. Some classes can keep single mobs perma-dazed, as it does not trigger any immunity at the end of its duration.
Damage will however break a daze, so be careful with the AoE.

Stun
The Stun behaves almost exactly like the Daze, the exception being that a Stun is not broken by damage. Therefore, Stun skills in the game usually have a much shorter duration than Daze skills. A Stun will also trigger immunity at the end of its duration, where the mob cannot be either Stunned or Dazed for a few seconds.
Some classes’ Stun skills will also trigger a Fellowship Manuevre.

Root
A Root will, as the name suggests, root a mob in place. The mob will still be able to perform actions, and most mobs will ignore the aggro table if rooted. Any player coming within range of the Rooted mobs will be attacked, regardless of aggro. Rooting ranged mobs serves no purpose unless Line of Sight is also broken.
Roots are typically broken from damage being done to the mob, although there can be skills with only a certain percentage chance of being broken on damage. Monster Player Wargs, and some types of mobs in the game have the ability to perma-root players. To break the perma root the mob usually needs to be interrupted or Dazed/Stunned.

Fear
Fears send a mob fleeing, and renders them unable to perform any action. While Fears can be good for temporary CC, i.e. getting a mob off a healer, it can also become quite chaotic if you send multiple mobs running in fear, and can complicate aggro pickup for tanks. Fears are broken by damage.
Players, or Monster Players, in PvP can be feared, but will still be able to move around freely, but will be uncapable of performing any actions.

If you feel I missed something, or feel I’ve got something wrong, please post a comment!

5½ Years of screenshots

July 13, 2014

So thanks to CSTM’s facebook page, I found this, a collection of screenshots from Lotro, all the way back from early beta.

I started playing Lotro in January 2009, and has since then managed to snap almost 1000 screenshots. I recently went through all my old computers/harddrives, to make sure none of my old screenshots would get lost.

So why not share a bunch of them?

ScreenShot00000
2009-11-20 – The very first screenshot I found, may very well have been the first I took. My hunter posing in Evendim

ScreenShot00007
2009-11-22 – Oh, that old place! Probably the first time I ventured in there

ScreenShot00027
2009-12-12 – Planning raids and smoking pipes in the Kinhsip house

ScreenShot00030
2010-01-06 – My captain has found his look-a-like!

ScreenShot00032
2010-01-17 – All dressed up and nowhere to go!

ScreenShot00011
2010-09-12 – DN, low resolution and lots on the screen.

ScreenShot00013
2010-11-02 – Crowded auctioneer in 21st hall

ScreenShot00001
2
010-12-05 – School, or is it Library? Never could keep those two apart

ScreenShot00005
2010-12-05 – The Kinship ventures in to BG (yes we wiped)

ScreenShot00008
2010-12-07 – Looking pretty alive and kicking to me…

ScreenShot00009
2011-01-13 – The old character panel

ScreenShot00014
2011-01-25 – Wait, what?

ScreenShot00020
2011-03-06 – Statue posing in Evendim

ScreenShot00034
2011-05-07 – Bug reporting. That map skill doesn’t know where to send me

ScreenShot00047
2011-06-08 – The good old “Tap em’ on the skull” skill

ScreenShot00062
2011-09-10 – Warden posing in Evendim

ScreenShot00093
2011-11-06 – Draigoch downed by the Kinship!

ScreenShot00106
2012-02-14 – Hobbit on top of the world!

ScreenShot00107
2012-02-20 – Saruman down!

ScreenShot00121
2012-04-21 – My Reaver gets R8!

ScreenShot00137
2012-05-06 – Draigoch 7-manned by the Kinship

ScreenShot00146
2012-06-29 – Soo, any cappy available?

ScreenShot00147
2010-07-09 – Saruman (T1) 6-manned by the Kinship. Video HERE

ScreenShot00159
2012-07-26 – Nice even numbers on my kills there

ScreenShot00163
2012-09-10 – BEHIND YOU!!!

ScreenShot00168
2012-09-18 – Yeah…

ScreenShot00205
2012-10-21 – You simply cannot have too much Tactical Mitigation… Or perhaps that’s just a tad too much…

ScreenShot00209
2012-11-24 – /Played time @ lvl 75…

ScreenShot00210
2012-11-24 – …and @ lvl 85. Got to love them tasks!

ScreenShot00212
2012-12-06 – Yeah… Wouldn’t want to stand out would we?

ScreenShot00214
2012-12-07 – 1 Infamy away…

ScreenShot00274
2013-02-18 – Beta testing the Erebor instance cluster

ScreenShot00302
2013-02-22 – He was indeed… (Guardian levelling)

ScreenShot00310
2012-02-25 – More Erebor beta testing

ScreenShot00323
2013-03-15 – Tanking Battle for Erebor on my Warden

ScreenShot00391
2013-04-01 – My Reaver takes an involuntary flight through Ettenmoors

ScreenShot00392
2013-04-06 – I may have to repair before our next try…

ScreenShot00413
2013-05-11 – Archet, with minimal housing. Ended up here after falling through the map.

ScreenShot00415
2013-05-18 – Bear, bunny, horse, man

ScreenShot00416
2013-05-19 – Getting a bit rude after going through the epic on all my alts (hint:chatbox)

ScreenShot00424
2013-06-08 – Rank 9 and 12k kills!

ScreenShot00433
2013-06-17 – BfE T2C attempt

ScreenShot00436
2013-06-20 – Not all creeps are evil!

ScreenShot00478
2013-09-05 – Memorial walk for Odesius #1

ScreenShot00480
2013-09-05 – #2

ScreenShot00483
2013-09-07 – Beta testing Helms Deep #1

ScreenShot00484
2013-09-07 – #2, nice map 😛

ScreenShot00487
2013-09-07 – #3, Hels Deep itself

ScreenShot00493
2013-09-08 – #4, The World builders never disappoint!

ScreenShot00507
2013-09-08 – #5

ScreenShot00525
2013-09-30 – Meanwhile back on Live, the floors seem to be missing…

ScreenShot00529
2013-10-06 – And also walls…

ScreenShot00532
2013-11-02 – Defiler raid (and one Black-Arrow)

ScreenShot00534
2013-11-03 – Grodris duo

ScreenShot00830
2013-12-07 – Big Battles / Epic Battles / The Battle for Helms Deep

ScreenShot00842
2013-12-23 – No, that would never work…

ScreenShot00846
2014-01-01 – A new year begins in Ettenmoors!

ScreenShot00847
2014-01-18 – Rank 12, bunny-ears time!

 

 

 

Helms Deep NDA dropped

November 4, 2013

I’ve been quiet for quite some time now, but there’s been a good reason for it.

I’ve been in the Helms Deep Beta since Beta1, and simply didn’t want to risk breaking the NDA by mistake. But today the NDA has been dropped, and I think it’s time I give my view on what can be expected Nov 18 when HD rolls out.

Class revamp
It’s been known for quite some time now that there would be a major class revamp with Helms Deep. I completely understand the reason why the decision to revamp the classes this way was made, but I can tell you that I am very, very dissapointed in the way it’s been done.
You will not recognize your class anymore.
Hybrid builds will barely exist
Many of your skills will be gone.

I’ve played this game for almost five years now, and in that time I have gotten to know, and learned to love, the classes in this game. I love the way I have a massive array of skills to choose from, and the fact that I have had the option to choose exactly what traits I’ve wanted. And I would actually say that this is what really sets Lotro apart from many other MMO’s.

The problem with this system is that while this was all well and balanced at 60, or even 65, it has now become evident that most classes are actually very overpowered. Just take a look at the champion, they have 2 big bubbles, a full morale heal, massive single target and AOE dps. It’s going to be really difficult to create challenging endgame content when all classes are basically godmode. So under normal circumstances, I would actually be ok with this change, because even if it’s poorly implemented (which it unfortunately is), it’s something that needed to happen sooner or later.

But if the reason for the changes to the classes were to enable the developers to once again create challenging content for the players, why is there no such endgame coming with Helms Deep?

Because noone in their right mind will be able to call the Epic Battles and endgame. First of all, you can start them at level 10, so what’s the point of raising the level cap to 95 in the first place? There is no new endgame that actually requires you to be at the level cap, and there’s no such endgame in sight either, as Turbine have stated that the Epic Battles is the only group content planned for HD.

The only reason I see to level up to 95 would be to experience the old scaled content with the nine new classes we get with this expansion, it’s just a shame I won’t ever get to try them again with the nine old classes, because they are gone forever.

How Turbine could go forward with these changes after the uproar among beta testers from day one is beyond me, and it really proves that Turbine has completely stopped listening to a major part of their players.

I’m sure there will be a major boost in player numbers when HD goes live, there always is when a new expansion comes. But that boost will pale in comparison to the drop of players we will see within a few months of the release. Turbine has already gotten rid of a large chunk of raiders and PvP’ers, and now the axe comes down hard on those who have endured the hard times of horrible RoR lair-raids and massive lag in Etten in the hopes of brighter times ahead. But instead of actually fixing what is broken in the game they throw more things noone asked for at us.

I have not bought HD, and have no intention of doing so, paying that much for another 3 books of the epic quest line and a few glorifed skirmishes is something I wont do. I will probably play for quite some time yet as no other (released) game has really caught my interest, but I think that I will probably spend most of my time creep side until the day it’s time for me to find another game.

Is the lag killing Lotro?

August 5, 2013

The server restart a few days ago did help a bit with the horrible lag in raids and pvp, but it only made it better, it’s still not good.

The lag is really killing the raid v raid action in Etten, as long as it’s just a few soloers on each side there’s not much problems, but last time I checked this was a massive multiplayer game.

It’s not equally bad in PvE raids, but it’s bad enough. The last two friday nights has been Flight T2C attempt-nights for me, and when the summoner waves spawn, everything stops for a few seconds. And while I can’t really claim that the lag was the reason for any of the wipes, I can’t rule out that it was the reason for all of them either. There’s too many players, mobs and mechanics to say for sure, but the lag sure isn’t making it easier.

I’m back!

July 22, 2013

In a time when many blogs about Lotro closes down, I have decided to re-open mine. I’ts been 2½ years since my last post, but I still play, and love, Lotro.

My focus in the game has switched a bit the last couple of years, and so will the content of this blog. Expect the content of this blog to be about class optimization, PvP (creep & freep) and endgame raiding.

Now you may wonder if the Lotro community really needs a blog about PvP and raiding, the two things left furthest behind right now. Well, no one ever really needs a blog do they? I just want to show the community that there is someone out there still interested in the group-based endgame things in Lotro.

I will keep this first post short, since I’m posting it from my phone, but I’ll be back soon again, and then I will talk to you about Flight T2C.

A Warden in the Moors

January 13, 2011

I’ll be honest, I haven’t been much in Ettemoors. My Hunter has been there some time, but mostly as a supporting role in a raid. Tracking nasty wargs and trying my best too shoot from a distance. So when my PVP weapons on my Warden had finally reached a decent level (enough to max out my Careful Step duration & Javelin toss range) i went out there.

PVP with a Warden is very very different from a Hunter. First of all, there’s the incoming damage, not only does my Warden have 30-40% more morale than my hunter, but also some awesome Block/Evade/Parry rating (esp with Shield Mastery up). And dealing damage is quite different too, first of all the Warden has the super awesome Careful Step+Ambush combo which means that you can basically get the creep down to 50% morale before it can start doing damage itself. And with the Javelin toss range maxed out, the range is only slightly shorter than a Hunters range. Soloing is not only possible with a Warden, but also quite fun, with a Hunter (atleast for me) it was neither. But also grouping with a Warden is more fun. It’s lovely to be the one knocking down an enemy with Ambush, and see the rest of the raid finish it off.

Coming into melee range is quite different. You need to know exactly where your two-gambit icons are, one mistake building a gambit in the Moors will very likely end badly, there’s just not enough time to start over. My meele PVP weapon doesn’t deal very much damage yet either (Javelin toss range felt a whole lot more important to get up to max).

On a final note, I got my last piece in the Spear-Shaker set for my Warden yesterday. It’s nice to finally have 150 radiance, and that Recklessness set bonus will be awesome in PVP.