Archive for the ‘Captain’ Category

The Crowd Control of LOTRO

September 30, 2014

This blog post will be slightly different from my previous entries. In this post I will do my best to explain the different types of Crowd Control found in Lord of the Rings Online.

Daze
The Daze is probably the most common type of CC used in group content. A Daze freezes a mob in place, and makes them unable to perform any action. Daze skills in the game have a duration from a few seconds up to 30 seconds. Some classes can keep single mobs perma-dazed, as it does not trigger any immunity at the end of its duration.
Damage will however break a daze, so be careful with the AoE.

Stun
The Stun behaves almost exactly like the Daze, the exception being that a Stun is not broken by damage. Therefore, Stun skills in the game usually have a much shorter duration than Daze skills. A Stun will also trigger immunity at the end of its duration, where the mob cannot be either Stunned or Dazed for a few seconds.
Some classes’ Stun skills will also trigger a Fellowship Manuevre.

Root
A Root will, as the name suggests, root a mob in place. The mob will still be able to perform actions, and most mobs will ignore the aggro table if rooted. Any player coming within range of the Rooted mobs will be attacked, regardless of aggro. Rooting ranged mobs serves no purpose unless Line of Sight is also broken.
Roots are typically broken from damage being done to the mob, although there can be skills with only a certain percentage chance of being broken on damage. Monster Player Wargs, and some types of mobs in the game have the ability to perma-root players. To break the perma root the mob usually needs to be interrupted or Dazed/Stunned.

Fear
Fears send a mob fleeing, and renders them unable to perform any action. While Fears can be good for temporary CC, i.e. getting a mob off a healer, it can also become quite chaotic if you send multiple mobs running in fear, and can complicate aggro pickup for tanks. Fears are broken by damage.
Players, or Monster Players, in PvP can be feared, but will still be able to move around freely, but will be uncapable of performing any actions.

If you feel I missed something, or feel I’ve got something wrong, please post a comment!

Challenge returns to LOTRO

July 31, 2014

It appears update 14 brought not only Gondor to us, it also brought back the challenge of T2 and T2C instances!

The last couple of years the level of challenge in instances has been reduced, time and time again. It started with RoR, and went completely overboard in HD. This, along with other factors such as the Trait trees, and Turbines decision to not make any traditional instanced group content drove away many people from the game. But with update 14 something happened.

Our tactical mitigation contribution from Vitality had already been removed in an earlier update, but given the difficulty of T2 and T2C stuff, this was probably not something many thought of. And then comes update 14, which has increased the difficulty in instanced group content significantly.

While T1 is still pretty easy, T2 and T2C content has been ramped up so much, that there’s been several topics created around it on the official forums.

This one claims NCF T2 must be bugged and here’s another one claiming that the scaling of raids is ridiculous
And here’s another one claiming inbalance

But there’s not just complints, as even in these threads, people are not only saying that despite the increased difficulty these instances can be completed by a good group, they’re actually showing it. In fact, there’s a thread created for just that purpose! I can’t even remember the last time there was one of those threads on the official forums.

 

There has also been several threads created just to thank Turbine for giving us the challenge back in instances.
Like this one, and this one.

I haven’t had much time to do instances myself since U14, and the ones I have done have been T1’s, but I can’t wait to try out some of the old instances again with the difficulty ramped up. It was so long ago since Lotro had a real challenge, so I will probably suck pretty badly until I get into it again. Just imagine, you might actually have instances where you need stat food, potions, scrolls and hope tokens. Where you actually have to pay attention to interupts and corruptions. Where you might actually wipe your group if you’re in the wrong place at the wrong time doing the wrong thing.

After Helms Deep I only levelled up 2 out of my 10 chars at 85 to 95, it just felt like there was absolutely no reason whatsoever to level the rest. Now, I have started to level my alts again, because I just can’t wait to get my hands on these “new” challenges.

Let’s just hope that Turbine doesn’t listen to the few complainers (that probably should stay with the T1 instances) and nerf everything back in to oblivion before I get my chars capped and geared.

5½ Years of screenshots

July 13, 2014

So thanks to CSTM’s facebook page, I found this, a collection of screenshots from Lotro, all the way back from early beta.

I started playing Lotro in January 2009, and has since then managed to snap almost 1000 screenshots. I recently went through all my old computers/harddrives, to make sure none of my old screenshots would get lost.

So why not share a bunch of them?

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2009-11-20 – The very first screenshot I found, may very well have been the first I took. My hunter posing in Evendim

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2009-11-22 – Oh, that old place! Probably the first time I ventured in there

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2009-12-12 – Planning raids and smoking pipes in the Kinhsip house

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2010-01-06 – My captain has found his look-a-like!

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2010-01-17 – All dressed up and nowhere to go!

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2010-09-12 – DN, low resolution and lots on the screen.

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2010-11-02 – Crowded auctioneer in 21st hall

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010-12-05 – School, or is it Library? Never could keep those two apart

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2010-12-05 – The Kinship ventures in to BG (yes we wiped)

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2010-12-07 – Looking pretty alive and kicking to me…

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2011-01-13 – The old character panel

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2011-01-25 – Wait, what?

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2011-03-06 – Statue posing in Evendim

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2011-05-07 – Bug reporting. That map skill doesn’t know where to send me

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2011-06-08 – The good old “Tap em’ on the skull” skill

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2011-09-10 – Warden posing in Evendim

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2011-11-06 – Draigoch downed by the Kinship!

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2012-02-14 – Hobbit on top of the world!

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2012-02-20 – Saruman down!

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2012-04-21 – My Reaver gets R8!

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2012-05-06 – Draigoch 7-manned by the Kinship

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2012-06-29 – Soo, any cappy available?

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2010-07-09 – Saruman (T1) 6-manned by the Kinship. Video HERE

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2012-07-26 – Nice even numbers on my kills there

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2012-09-10 – BEHIND YOU!!!

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2012-09-18 – Yeah…

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2012-10-21 – You simply cannot have too much Tactical Mitigation… Or perhaps that’s just a tad too much…

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2012-11-24 – /Played time @ lvl 75…

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2012-11-24 – …and @ lvl 85. Got to love them tasks!

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2012-12-06 – Yeah… Wouldn’t want to stand out would we?

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2012-12-07 – 1 Infamy away…

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2013-02-18 – Beta testing the Erebor instance cluster

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2013-02-22 – He was indeed… (Guardian levelling)

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2012-02-25 – More Erebor beta testing

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2013-03-15 – Tanking Battle for Erebor on my Warden

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2013-04-01 – My Reaver takes an involuntary flight through Ettenmoors

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2013-04-06 – I may have to repair before our next try…

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2013-05-11 – Archet, with minimal housing. Ended up here after falling through the map.

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2013-05-18 – Bear, bunny, horse, man

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2013-05-19 – Getting a bit rude after going through the epic on all my alts (hint:chatbox)

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2013-06-08 – Rank 9 and 12k kills!

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2013-06-17 – BfE T2C attempt

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2013-06-20 – Not all creeps are evil!

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2013-09-05 – Memorial walk for Odesius #1

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2013-09-05 – #2

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2013-09-07 – Beta testing Helms Deep #1

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2013-09-07 – #2, nice map 😛

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2013-09-07 – #3, Hels Deep itself

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2013-09-08 – #4, The World builders never disappoint!

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2013-09-08 – #5

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2013-09-30 – Meanwhile back on Live, the floors seem to be missing…

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2013-10-06 – And also walls…

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2013-11-02 – Defiler raid (and one Black-Arrow)

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2013-11-03 – Grodris duo

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2013-12-07 – Big Battles / Epic Battles / The Battle for Helms Deep

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2013-12-23 – No, that would never work…

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2014-01-01 – A new year begins in Ettenmoors!

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2014-01-18 – Rank 12, bunny-ears time!

 

 

 

Helms Deep NDA dropped

November 4, 2013

I’ve been quiet for quite some time now, but there’s been a good reason for it.

I’ve been in the Helms Deep Beta since Beta1, and simply didn’t want to risk breaking the NDA by mistake. But today the NDA has been dropped, and I think it’s time I give my view on what can be expected Nov 18 when HD rolls out.

Class revamp
It’s been known for quite some time now that there would be a major class revamp with Helms Deep. I completely understand the reason why the decision to revamp the classes this way was made, but I can tell you that I am very, very dissapointed in the way it’s been done.
You will not recognize your class anymore.
Hybrid builds will barely exist
Many of your skills will be gone.

I’ve played this game for almost five years now, and in that time I have gotten to know, and learned to love, the classes in this game. I love the way I have a massive array of skills to choose from, and the fact that I have had the option to choose exactly what traits I’ve wanted. And I would actually say that this is what really sets Lotro apart from many other MMO’s.

The problem with this system is that while this was all well and balanced at 60, or even 65, it has now become evident that most classes are actually very overpowered. Just take a look at the champion, they have 2 big bubbles, a full morale heal, massive single target and AOE dps. It’s going to be really difficult to create challenging endgame content when all classes are basically godmode. So under normal circumstances, I would actually be ok with this change, because even if it’s poorly implemented (which it unfortunately is), it’s something that needed to happen sooner or later.

But if the reason for the changes to the classes were to enable the developers to once again create challenging content for the players, why is there no such endgame coming with Helms Deep?

Because noone in their right mind will be able to call the Epic Battles and endgame. First of all, you can start them at level 10, so what’s the point of raising the level cap to 95 in the first place? There is no new endgame that actually requires you to be at the level cap, and there’s no such endgame in sight either, as Turbine have stated that the Epic Battles is the only group content planned for HD.

The only reason I see to level up to 95 would be to experience the old scaled content with the nine new classes we get with this expansion, it’s just a shame I won’t ever get to try them again with the nine old classes, because they are gone forever.

How Turbine could go forward with these changes after the uproar among beta testers from day one is beyond me, and it really proves that Turbine has completely stopped listening to a major part of their players.

I’m sure there will be a major boost in player numbers when HD goes live, there always is when a new expansion comes. But that boost will pale in comparison to the drop of players we will see within a few months of the release. Turbine has already gotten rid of a large chunk of raiders and PvP’ers, and now the axe comes down hard on those who have endured the hard times of horrible RoR lair-raids and massive lag in Etten in the hopes of brighter times ahead. But instead of actually fixing what is broken in the game they throw more things noone asked for at us.

I have not bought HD, and have no intention of doing so, paying that much for another 3 books of the epic quest line and a few glorifed skirmishes is something I wont do. I will probably play for quite some time yet as no other (released) game has really caught my interest, but I think that I will probably spend most of my time creep side until the day it’s time for me to find another game.

What a wonderful class!

January 11, 2010

Ok, so I’ve tried every class in LOTRO except burg, and with my Hunter now at 65, I had to choose wich alt to level up.

Not an easy decision, but one that had to be made. I finally picked my Captain (at level 28 at the time). The Captain is an awesome class to play. Solo play is great fun, and quite easy as long as you don’t start hitting the red mobs. In a fellowship you are extremely adaptable, being able to both tank and heal, or just DPS.

I have now hit 38, and I’m taking a break from levelling to complete som low-level-area deeds. I’ve already finished up everything i Bree-land, almost everything in the Shire, and am now working on the deeds in Ered Luin. After that, I’ll go through the lone Lands and North Downs finishing deeds before I resume the hunt for 65.

I intend to make this a solid build, with a wide variety of level 10 virtues to choose from. All the race and class traits unlocked for use and ofcourse all the legendary traits too. It will take many hours to get the perfect build, but as I already have the Hunter at 65, I’m under no pressure, I can still do endgame content with my kin.

Is i crazy to want the perfect build?

Mirkwood

November 18, 2009

I must confess, I haven’t been all that excited about skirmishes. But now that the NDA has been lifted, I’ve checked around, and nobody seems to have anything bad to say about them. So far I’ve only read positive info about them, so maybe it’s time to get excited.

Also heard that the lvl 62 skill for Hunters is a port to Mirkwood. Kinda boring, but will probably be quite useful.

Continued to level my Guardian yesterday. I’m now at lvl 19 and played i about 10 hours or so. I’ve got the played time for level 10 and 15 saved, and i’ll post them here when I get the chance, along with the level 20 time, wich will come pretty soon. No game time tonight though.

Soon it’s time to crit new armour for the Guardian too, so I guess I’ll have to put my metalsmith Captain to work. Perhaps time for new bling bling too, if my jeweller has any recipies for stuff better than what you get from the quests. I’m currently working my way through the Barrow-downs, and it’s soon time for GB. I’ve done alot of the quests in the Lone Lands, but I still have Weavers Beneath the Ruins and Our Greatest Find left there to complete before I can move further along the road to Ost Guruth.